Sunday, September 13, 2015
Del Perro Circuit Machinima Expo Info and First Response Update
Del Perro Circuit is going to be screening at this years Machinima Expo. Though it's not going to be up for any awards or anything because of the low amount of films currently fit for the expo. The film will still be available for screening at the expo and will become the first time a machinima of mine has been premiered at an expo.
You're probably wondering when First Response is coming? Sometime next month, most likely. There's an upcoming GTA V update and I want to get back into the game again. I'll be playing it again and get some more creative ideas for stuff and then update LSPD:FR once it gets updated for the new update.
Stay tuned for future updates. First Response is currently on the table and will be out within the next month or so.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, August 16, 2015
San Danne Flashback: Racing Montage 2010
So the Racing Montage 2010 is five years old. Five years. Five years ago I barely knew how to make videos. Let alone professional edit or film. This isn't even any of my original work. It's just game trailers slapped together with music. However, it's the last game music I ever created and is historical in the context of this series.
This goes back to E3 2010. I have been watching E3 since 2009. I've since 2009 at that time would do game music videos using the trailers that were shown at E3.I did this for a good while and typically was a compilation of footage. CG trailers or not. It's not to say that I enjoyed doing it but it really limited my creativity. I wish I could have done more at the time but i'm making up for it now by producing the best possible content on my end.
That's just one little tidbit about a classic video. I'll do more on this. Expect more posts on other older videos.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, August 9, 2015
Machinima Announcement: First Response
First Response is the third Grand Theft Auto V machinima created in the game. This machinima features chases, arrests, and more. This film is created using the LSPD:FR mod by G17 Media.
It will be live in a couple weeks! Most likely end of August.
Expect the blog release for it to be released alongside side it.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, August 2, 2015
A Brief History of San Danne: Part One
San Danne Studios is actually five years from its founding. In that period, i've started to learn alot about film both in school and on my own. I've experienced alot of interesting things in film before. I've become experienced but I don't know it all. I never will. I expect the channel to grow to feature all sorts of game machinima. At least the stuff that I know I can make. The hope is to have a channel full of my own original films in video games. However, this little blog is about the history of San Danne and how the studio came to be.
2010 was when the studio was founded. I had previously founded a Youtube channel called and production company called Carbon Productions. Carbon Productions was my first foray into Youtube and was registered in 2007. It doesn't exist anymore though because I was young at the time and managed to accumulate three copyright strikes. It featured game music videos or GMVs. San Danne still features one of them as the first video of the channel.
GMVs were a major thing and even before that I had been doing GMVs. I did them since I was real young and had the option to use Windows Movie Maker on Windows XP. Where I actually began posting videos on photo/video sharing site Putfile. That was my beginning with film stuff. It didn't even feature my own original work. It, however, managed to feature video games I had interest in. Some featured others content in the form of uncredited videos to uncredited imagery in the form of a slideshow. I was very very young then but it was a milestone and when I found editing to be an adventure.
San Danne Studios was founded after Carbon Productions channel went down due to three copyright strikes rule of Youtube as I mentioned earlier. I'll just say that I didn't understand copyright strikes that well and uploaded some content that I thought I could get away with but I failed to acknowledge that Youtube had implemented smart content ID. I was also quite young and dumb then as well.
So I went to the drawing board to think of a cool name since Carbon Productions came from Need For Speed: Carbon as I had a deep love of the game. I needed something original and so I actually just thought of some cool words. Both the combination of San and Danne give it a unique flair. It's almost exotic in its namesake and not a commonly used combination of words which is both a detriment to getting views on stuff I do. It's at sacrifice of originality but it was worth it. It was a name that would guarantee i'd appear on the top of search engines if searched correctly.
The first plans for the channel was a GTA IV machinima but it never got off the ground. One of the reasons is because GTA IV for PC was a really crappy release. I could barely get a stable enough of a framerate plus you had to include that on top of Games For Windows: Live. It was never going to be but the non-descriptive trailer of a non-descriptive machinima from using footage from the GTA IV trailer basically doesn't inspire much confidence.
The first serious machinima I did for the channel was the Patrol of Time assortment of introductions of the film. I hadn't at the time been able to really do anything with it since the game featured a difficult way of making machinima alongside that my computer at the time was not something useful for editing or gaming. That eventually fell though but the videos still exist on the channel. They're both nonsensical and also are the second non-descriptive work that I did.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, July 26, 2015
A Brief History of San Danne: Part Two
I then became enthused in a Minecraft server as per recommendation of a friend to give a server a try. I dug Minecraft. No pun intended. The idea is that we all worked on our own nations in the world of Civcraft. Where stories are made. I had the idea of a video series on the progress of our nation. Something I really liked. I world downloaded the online session and shot the progress every month or so of the expansion. Though eventually I quit due to a few reason but it became a series I consider a step in the right direction.
Following that, I began to get into Source Filmmaker. I've already discussed alot about what i've been doing on it but i'll at least recap for first time readers. I am and sorta still are working on a Half Life machinima which will premiere eventually about the Black Mesa Incident in Half Life 1. The gist is that it's a mixture of different stories happening in the facility and that they all happened away from Gordon Freeman. The protagonist of the Half Life series.
The project eventually hit a standstill as the blogs on this site show but it'll eventually be picked up again. I have plans to finish the film and get it out the door but it's still a long ways out. I'm also not motivated enough to really finish it at this time. I will eventually get to it but that is what follows the Minecraft stuff. Lots of really tedious animating and framing of shots. It eventually took a big mental toll on me and caused me to burn out of working on it. I had to take a break for a period and the break period happened to be between that and the launch of the PC version of Grand Theft Auto V.
My first machinima for GTA V was simply an experiment to see how it worked and learn the gist of the Rockstar Editor. It was a simple film and it didn't feature too many complicated to do shots. It was made with an attempt to see what I could do and then try my best to do even better with the next video I managed to make with the Editor. The process is generally recording using the engine, edit the first version including camera angles in the Rockstar Editor, export it, then do final touch editing including fix an inconsistencies in Adobe Premiere then export the final version of the film. That's all I do. It's a lengthy process but it allows me alot more creative freedom than just simply editing in the Rockstar Editor.
The second machinima is my Del Perro Circuit video which features a race course I made using the Grand Theft Auto: Online Content Creator tool. I made a race course around my online apartment complex because I wanted to have something interesting to do. It took me a few revisions before it got to where it needed to go with the design but it turned out well. I then got my friend to record with me on the course so that I could get the shots that I needed in editing even if I wasn't going to use all of them. It was mostly for having alot of potential shots I could use incase I got any bad ones.
My next machinima using GTA V is a singleplayer film about the Los Santos Police Department using the LSPD: First Response mod by G17 Media. The hope is that it'd be an all encompassing video of the different sections of the LSPD and feature different experiences that the LSPD deal with on a day to day basis of a crime ridden city. This will be the best video of mine yet because it will be even more cohesive of a story. My hope is to have it out sometime next month but it's hard to say when it'll be done.
That's basically it for the history of my production company. It's as brief as it'll get without writing a full book about it. I hope you have learned a little about me. I've come a long way from my childhood to now. My hope is just to become more experienced at machinima. It's really all I want. Thanks for reading!
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, July 19, 2015
San Danne Merch Store Live!
The San Danne Merchandise store is live with shirts galore! This is only the first batch of items to be sold on the store and eventually more items will go live as well on top of what is currently available. Prices are competitive for what most shirts and stuff of this type goes for online.
You can support the company by buying a shirt or any of the currently available items on the store.
You can access the Spreadshirt page here.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, July 12, 2015
What Happened To Lambda Incident?
Lambda Incident disappeared off the face of the Earth and i'm here to answer the reasons why as well as when exactly it will make an appearance again. So let me bullet point all the reasons why it hasn't been heard of since the last production blog on it.
1. Lamba Incident isn't dead. Much like Half Life 3, it simply just isn't done yet. We all know it exists but it just simply hasn't been announced as complete.
2. I need to take a break and get a fresh perspective on Source Filmmaker when I return to using it. Lamba Incident takes alot of time and the second to last scene is the most complex of scenes to animate and frame. Alone it also has more animations than the combined scenes as it's extremely complex for what i'm needing to do.
3. Using Source Filmmaker is an exercise in stress. It being a complicated toolset is another thing. Even the most basic of shots require a half hour to an hour or more including working with the problems that arise from trying to make the film.
These are the main three reasons for why the film is delayed. It might be out of production for the time being but eventually it'll be done. It'll also be worth the weight. I have put so many hours alone in just doing this film. I hope to have it done sometime in 2016 but right now i'm relaxing by doing GTA V films for PC.
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, July 5, 2015
Channel Update and Second GTA Machinima
| The first version of the new channel design. |
It's a brand new week and alot has been going on while the blog has remained inactive without any new production information. The first news on the docket is that the Youtube channel has undergone some much needed changes which include removal of videos that were not beneficial to the channel, a channel banner, and a good amount of currently uploaded videos have been organized into playlists for their respective category of film. Branding is now a thing so the company logo is in the bottom right as per the watermark feature of a Youtube Partner.
This is only the first iteration of the channel redesign and soon a new channel trailer will be making an appearance. There is no ETA on when the channel trailer will be done or when i'll actually manage to get to working on it but it simply is one of the things that I will eventually get to once I get enough original machinima content out. Expect it in a long while. I mean a long while because I have no clue when i'll work on it.
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| A still from my second GTA V machinima. |
The second thing on the docket is a new video I made last week. This is my second major machinima and my second attempt at one using the Rockstar Editor. I don't just do editing in the Editor though and export my video then finish editing in Premiere. That's where I try my best to find imperfections and fix errors in my videos. This is a milestone machinima for me though as it features more complex camera techniques and a more straightforward narrative.
This machinima has also been submitted to the 2015 Machinima Expo as my first ever machinima entry into a film festival. I've previously done previous films as an actor in real world circumstances or directed my own with help from fellow friends. This will be one project that i've done almost entirely on my own.
But that is all for now. Expect a preview for a new machinima in a few weeks time!
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.
Sunday, June 28, 2015
San Danne Supports SCOTUS
Landmark legislation happened last Friday and San Danne supports the appeal made by the Supreme Court.
San Danne has more blog posts on the way with inside info about upcoming productions.
Stay tuned!
Matthew McGlone is a hardcore gamer of all things fun with a preference towards open world games. He also makes films and does a bunch of other stuff as well.







